![]() ![]() "BelowArena" or "BasisNewest": Above the background and the UI."Bottom": Under everything, even the background.If below is true, the new layer will be created below the layer given in position. "VeryLowest": Your new sprite layer will be created as low as possible, below everything else.This will make your layer appear above the debugger! "VeryHighest": Your new sprite layer will be created as high as possible, above everything else.See below for default layers and how to use below. (Name of existing sprite layer): Your new layer will be created above or below the specified layer.Returns true if the layer was successfully created, false otherwise. To create your new sprite layer, you'll need to choose a pre-existing layer. Position = "BelowArena", below = false) returns Ĭreates a layer named name that sprites can be placed in. Projectile management is, starting from 0.2.0, available from both the encounter and the wave scripts. ![]()
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